Skyjacker
Art direction / SEMA / Brand systems / Vehicle graphics

An independent creative practice / A portrait in ink
Art direction • Design • Illustration • Other trouble
01 / THE OPENING CREDITS
Scroll to enter the rabbit hole.
I could tell you how long I've been doing this. Or I could show you what happens when craft, curiosity, and a few unreasonable ideas collide.
Show me the work ↗Advertising. Museums. Machines. Merchandise. A few detours. Thirty years of art direction don't fit into six neat squares. This is just the first cut.
Art direction / SEMA / Brand systems / Vehicle graphics
Print invitation + 30-second TV promo / Art Direction
Two broadcast spots / Cash Management / Trust & Wealth
The Kingfish / Working digital prototype / Exhibit & merchandise concepts
Historical research / Evidence systems / Art / Merchandise concepts
Original drawings / Celestial figures / Null Legion / A world in progress
Campaigns, identities, commercial art direction.
↗DOOR 002 / THE STORIESMuseums, history, research, and visual interpretation.
↗DOOR 003 / THE LAB / DARK STAROriginal drawings, experiments, and a strange universe in progress.
↗DOOR 004 / ILLUSTRATION / AI / DIGITALIndependent illustration, AI-assisted experiments, bright nonsense, and unsettling ideas.
↗Not every good idea fits in a box. That's why we made four doors.

I art-direct ideas across design, illustration, digital visual development, and AI-assisted experimentation. Sometimes it begins with ink, sometimes a screen, sometimes a strange thought that will not let go. I use what the idea needs—and I keep making new things.
The tools keep changing. That’s fine with me. I care about the idea, the composition, and what the finished work makes somebody feel.
“Crafted.
Not crafty.”
THE PRINCIPLE / MADE BY HAND. DIRECTED BY DESIGN. DRIVEN BY CURIOSITY.
Got something interesting? Let's make something worth remembering.